#pragma once

enum class MaterialType : int {
	DEFAULT = 0,
	DIRT,
	WOOD,
	STONE,
	METAL,
	WATER,
	LAVA,
	PLANT,
	DECORATION,
	WOOL = 11,
	BED,
	FIRE,
	SAND,
	DEVICE,
	GLASS,
	EXPLOSIVE,
	ICE,
	PACKED_ICE,
	SNOW,
	CACTUS = 22,
	CLAY,
	PORTAL = 25,
	CAKE,
	WEB,
	CIRCUIT,
	LAMP = 30,
	SLIME,
};
